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After years of sprawling ‘forever’ games, players are rediscovering the pleasures of more focused experiences. Could a new wave of independent arcades bring back the social side of gaming?• Don’t get Pushing Buttons delivered to your inbox? Sign up hereThere’s an important semi-nostalgic movement happening in games, and I’m excited about where it’s heading. But I don’t want to get ahead of myself here.Over the last five years, major publishers, obsessed with the success of “forever games” such as Fortnite, Minecraft and Roblox, have been throwing hundreds of millions of dollars into their own sprawling, endlessly updating, battle-pass-infested mega franchises – each designed to take all our time and money. The result has been astounding failures such as Concord, Mindseye and Tales of the Shire. Even the good games – Crimson Desert, Path of Exile 2, Blood of the Dawnwalker – are so bloated they have become the unyielding masters of our precious few hours of free time. Continue reading...
14 Oct 2026 14:00 ✍️ RSS THE GUARDIAN
The kingdom of Hyrule has been prettified, the soundtrack is newly orchestrated and our hero feels strikingly different under the thumbs … we play a hands-on demo of Nintendo’s Switch 2 remake of a 1998 game-changerWhen beloved art is revisited and revised, a familiar cry is often heard: “You’re ruining my childhood!” But with Nintendo’s Switch 2 remake of Ocarina of Time, there are also livelihoods at risk: specifically, the man running the shooting gallery in Castle Town. In the original 1998 version of the game, he’d rip off players as they funnelled rupees and fudged the then still novel analogue-stick aiming. But in 2026 we have more responsive frame rates and a motion-controlled slingshot that allows precision adjustments. His targets tumble on the first go, and with them his entire business model. Even in Hyrule, the death of the high street seems inevitable.Bad news for him but great news for Link, a child of the forest who, as in 1998, steps into a vast fantasy kingdom to vanquish a great evil, but now does so with a number of improvements. The boy can now sprint, preventing the ignominy of endless roly-polies to zip across grassy plains. He has a manual jump, free-rotating camera, a scrolling inventory bar that replaces menu screen faff and, crucially, a fatter wallet for holding all those gems he fleeces from struggling shooting gallery owners. Yes, we are being asked to applaud features that have been the norm for decades elsewhere, but it’s undeniably striking to enter familiar territory with a hero who feels this different under the thumbs. Continue reading...
14 Oct 2026 13:00 ✍️ RSS THE GUARDIAN
Evil Empire/Konami; PC, PS5, Switch, XboxThere are buzzsaws and blood pits, bats burst into blood and demons burn to cinders. The series’ new emphasis on twitch-based action may annoy purists but you can’t call it dullA gorgeously gothic Paris swarming with demons should be a perfect setting for Konami’s long-running vampiric adventure series. Unfortunately, while the sights and sounds of this vivid and haunting world leave a bold impression, developer Evil Empire doesn’t always provide an enjoyable experience to go with them. It takes far too long for the most imaginative elements of the game to be revealed.Players take the role of Rose Belmont, daughter of vampire hunter (and Castlevania regular) Trevor Belmont and the witch Sypha Belnades, and her quest is to free Paris from demonic occupation. This murderous noctural journey feels best when you’re fighting monsters; combat is frenetic, sometimes to the point of being overwhelming, while boss fights require considerable focus and skill. Combat is the game’s strongest component and what sets it apart from previous entries. Minimising the series’ role-playing elements (levelling up has never felt more perfunctory) in favour of twitch-based action will annoy purists, but they’d be hard pressed to call battles dull. Continue reading...
13 Oct 2026 09:00 ✍️ RSS THE GUARDIAN
PlayStation 5 (version played), Xbox, PC; Epic Games PublishingThis fetchingly presented horror game brings style and scares, but overextends itself with repetitionA small band of soldiers enters an abandoned facility, where puckered flesh sprouts from cold steel. It’s a promising but familiar start to a sci-fi horror story, with heavy overtones of Alien and The Thing. Neither of those, though, were so … dinky.End of Abyss’s facility is presented as a kind of a model-village recreation of The Thing’s Outpost 31 that you peer into from above. Your little bobble-headed hero takes up a tiny fraction of the screen, with most of the remainder drenched in foggy darkness, or even blanked out entirely. This is a world of Usborne-style cutaways, where anything outside the walls is total blackness. Continue reading...
09 Oct 2026 09:00 ✍️ RSS THE GUARDIAN