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Nintendo’s monster-collecting franchise was pilloried as a ‘pestilential Ponzi scheme’ in the 90s. But as its celebrates its 30th birthday, it now stands as a powerful example of video games’ ability to connect peopleWhen I was 11, it was my dream to compete in the Pokémon World Championships, held in Sydney in 2000. I’d come across it in a magazine, and then earnestly set about training teams of creatures, transferring them between my Pokémon Red Game Boy cartridge and the 3D arenas of Pokémon Stadium on the Nintendo 64. I never made it as a player but I did finally achieve this dream on my 26th birthday, when I went to Washington DC to cover the world championships as a journalist. I was deeply moved. Presided over by a giant inflatable Pikachu hanging from the ceiling, the competitors and spectators were united in an unselfconscious love for these games, with their colourful menageries and heartfelt messaging about trust, friendship and hard work.It is emotional to see the winners lift their trophies after a tense final round of battles, as overwhelmed by their success as any sportsperson. But it’s the pride that the smaller competitors’ parents show in their mini champions that really gets to me. During the first wave of Pokémania in the late 90s, Pokémon was viewed with suspicion by most adults. Now that the first generation of Pokémaniacs have grown up, even becoming parents ourselves, we see it for what it is: an imaginative, challenging and really rather wholesome series of games that rewards every hour that children devote to it. Continue reading...
06 Feb 2026 14:30 ✍️ RSS THE GUARDIAN
PC; Edmund McMillen and Tyler Glaiel This mischievous roguelike escapade featuring utterly fiendish felines is compelling, and impressively tastelessYou know that old saying about cats having nine lives? Well, as far as Mewgenics is concerned, you can forget it – and you can also forget the idea that a game about cats has to be in any way cute. These kitties are red in tooth and claw, prone to strange mutations, and strictly limited to just the one life, which often ends swiftly and brutally.Such is the nature of roguelike, a format that has spawned some of the biggest indie hits of the past 20 years. In these games, failure is permanent; dying sends you back not to the last checkpoint but back to the beginning, the game reshuffling its elements into a new shape for your next run. And so it goes in Mewgenics. You gather a party of four felines and send them out on a questing journey, from which they return victorious or not at all. Continue reading...
06 Feb 2026 14:00 ✍️ RSS THE GUARDIAN